Skip to content
MGRENCAI

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · MGRENCAI

Getting started with Forty Thieves Solitaire

Take a moment to read the table. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Use the rule sheet as a reference. Move one card at a time; build down in the same suit. Empty columns accept one card. Take the next action only when the current step is clear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Bring this focus to a round

Begin with the objective. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The goal to keep in mind

Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Work at your own pace.

Step by step

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Keyboard and screen controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Treat this as a chance to practise one rule.

Put the rules into context

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

A mistake to avoid

Keep the active rule in mind. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.

Game-specific help

What is the aim?

Build eight suit foundations from ace to king. Use the rule sheet as a reference. Check the relevant controls before continuing.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Check the relevant controls before continuing.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Use another round to revisit a decision.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Before making a move, check the cards in view. Take the next action only when the current step is clear.

What completes a round?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Take the next action only when the current step is clear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Choose a Card Game (opens in a new tab)